This guide will walk you through all 27 trophies in the game Nobody Wants to Die. It includes tips for unlocking the good and bad endings, missable trophies, and more. It takes between 8 and 10 hours to complete the trophies in Nobody Wants to Die. Here is a list of all 27 trophies⁚ 10 bronze, 9 silver, 7 gold and 1 platinum. You will only need to replay the game starting from Saras apartment, which takes about 35-50 minutes depending on whether you skip dialogues or not.
Introduction
Welcome to our Nobody Wants to Die Trophy Guide. Nobody Wants to Die is a single-player crime scene detective game with a fascinating story set in a unique 20s-style Cyberpunk world, which has been likened to the style of games like Bioshock. The world and story do a lot of the heavy lifting, as you are thrust into the mind of a grizzled detective struggling with mental health problems brought on by a faulty Shell. In this world, people rarely die, with unique technology allowing their consciousness to be transferred to new Shells, until a nefarious political plot attempts to limit this technology to the wealthy upper classes. The trophy journey is fairly simple, but with two separate endings, each of which has a trophy, you will need to either play the game twice, or make use of the PS Plus Cloud Saves to create a backup point.
First Playthrough Trophy Walkthrough
In this first phase of our Nobody Wants to Die Trophy Guide, we’ll essentially be getting the good ending. You can use the trophies in this section as something of a walkthrough, ensuring you don’t miss any of the many missable trophies or important choices. You’ll also be prompted to make a backup save (see The Last House on the Right) that will be used in Phase Two of this guide to unlock the Bad Ending trophy after you’ve finished this playthrough. To make sure you get the Good Ending in this playthrough, you need to make a specific choice when talking to Sara in a specific Chapter (See Darkness Under the Stairs).
Restless Hands
Interact with all objects in the car. At the very start of the game, you’ll be sat in a car. To unlock the Restless Hands trophy, you essentially need to interact with every interactable item in the car after speaking to the woman, before exiting. Those things are⁚ the driver’s seat, the passenger seat, the steering wheel, the dashboard, and the passenger side window. You can then exit the car and continue on.
Dark City
Continue this section talking to your new partner and receiving a briefing. You’ll eventually automatically take another few pills from the bottle of Ambrosia and the story will progress, leaving you with the Dark City trophy automatically. This trophy is awarded after you come back to life, which happens after you take a few pills of Ambrosia.
Cold Case
On the desk in the apartment, you’ll find some Top Secret documents. Pick them up and then you’ll be given the option to Leave or Burn the documents. Select Leave and then wait for the Cold Case trophy to unlock. This trophy is awarded for finding the evidence that you need to progress with your case. You can find this evidence on the desk in your apartment.
Firestarter
After unlocking Cold Case, return to the Title Screen and then select Continue to return to the apartment. Rather than going directly for the desk this time, head up the stairs, and you’ll find a shelf filled with jars containing rare items. Interact with the cabinet and Sara will ask you to describe the smell of Chocolate to her. Press to agree, describe the smell to her via the dialogue prompts and you’ll unlock the Scent of Mistery trophy. This trophy is earned by burning the Top Secret documents that you found on the desk in your apartment.
Scent of Mistery
After unlocking Cold Case, return to the Title Screen and then select Continue to return to the apartment. Rather than going directly for the desk this time, head up the stairs, and you’ll find a shelf filled with jars containing rare items. Interact with the cabinet and Sara will ask you to describe the smell of Chocolate to her. Press to agree, describe the smell to her via the dialogue prompts and you’ll unlock the Scent of Mistery trophy. This trophy is earned by burning the Top Secret documents that you found on the desk in your apartment.
Whos Afraid of Green
Continue your investigation of Greens Apartment, reconstructing the events that took place there. Once done, you’ll unavoidably unlock the Whos Afraid of Green trophy. The trophy is earned by completing the events at Green’s apartment, where you will be reconstructing the events that took place there. This includes interacting with all the objects in the apartment, as well as the key that you find in the bathroom.
Old Bastard
Head back to your apartment, where the objective waypoint is on a phone-like device outside the door. Interact with the device and you’ll enter the apartment. Inside, go over to the couch and then interact with the machine hanging from the ceiling. This will begin playing a voicemail message, unlocking the Old Bastard Trophy. The trophy is earned by listening to the voicemail message on the machine hanging from the ceiling in your apartment. The message is from your neighbour, who is complaining about the noise you are making.
The Game
Take a right in your apartment and head towards the white door. Interact with it and it will say it is occupied. Wait for the timer to tick down and then interact with the door again. Interact with the button on the right wall to switch the Shower to a Decontaminator, then step inside. Your neighbour will start yelling at you through the wall. To unlock the The Game trophy, you need to select the following options in this order⁚ “Just checking”, “Sure, I’ll play”, and “I’m going to sleep now”. Once the conversation concludes, you’ll receive the trophy.
Tenant
Continue through the chapter, discussing the case with Sara and exploring the Apartment Complex until the chapter concludes. Once it does, you’ll automatically receive the Tenant trophy. This trophy is story-related and cannot be missed. It will unlock automatically as you progress through the game. The Tenant trophy represents your role as a detective investigating a case within the apartment complex, making you a tenant of sorts in the story.
I as in Icarus
When reconstructing the scene at the Icarus Bar, make sure you TAKE the bottle of Scotch in the Safe. You’ll need it for Old Fashioned. After that, just make your way through to the end of the chapter, and you’ll receive the I as in Icarus Trophy. This trophy represents your investigation of the Icarus Bar, a pivotal location in the game’s narrative. The trophy unlocks after you complete the chapter, signifying your successful exploration of the Icarus Bar and its connection to the case.
Old Fashioned
After a cigarette and some self-reflection, you’ll get into your car. From inside your car, look at the bottle of Scotch in the passenger seat. If it’s not there, you forgot to grab it while working on the I as in Icarus Trophy. Grab it with and then have a drink of it to unlock Old Fashioned. This trophy represents your enjoyment of a classic cocktail, a nod to the game’s retro-futuristic setting. The trophy unlocks after you drink the Scotch, reflecting a moment of relaxation and indulgence in the midst of a challenging investigation.
Altered States
Continue through the chapter discussing the case with Sara and avoiding the Police, and you’ll unlock the Altered States trophy at the end of the chapter as a Dream Sequence begins. This trophy symbolizes the protagonist’s altered state of consciousness, a theme explored throughout the game. The trophy’s name reflects the impact of the game’s unique narrative and setting on the player’s perception of reality. It acknowledges the psychological journey the protagonist undergoes as they navigate the complexities of the world and their own memories.
Youve Got Mail
At the start of the chapter, you’ll be stood outside while leaflets rain down from above. Don’t leave yet, just stay there until you see a leaflet with an icon over it, indicating it can be interacted with. Wait for it to come close and then snatch it out of the air with to unlock the Youve Got Mail trophy. This trophy represents the player’s engagement with the game’s world, highlighting the importance of interacting with seemingly insignificant details that often hold crucial clues.
Ray of Light
Back at your apartment, once you’ve spoken to Rachel and then found and taken some Ambrosia, go into the Kitchen, and you’ll see a broken glass container on the floor. This fell over when the Icarus crashed nearby. Interact with it to put it back on the counter, and you’ll unlock the Ray of Light trophy. This seemingly simple act of tidying up represents the character’s desire for order and control in a chaotic world, reflecting the themes of mental health and personal struggles within the game’s narrative.
In the Mouth of Madness
Continue on through a dream sequence and another evidence-linking puzzle to reach the end of the Chapter, where you will unlock the In the Mouth of Madness trophy. This chapter delves into the protagonist’s psychological state, exploring the blurred lines between reality and his troubled mind. The dream sequence offers a glimpse into his inner turmoil, while the evidence-linking puzzle challenges the player to unravel the fragmented memories and connect the dots of the investigation.
Deep Red
The next chapter doesn’t contain any Missable trophies, so you can continue on to the end of the Chapter, reconstructing a crime scene and leaving the passage open when you leave. You’ll unlock Deep Red at the Chapters end. This chapter focuses on a crime scene investigation, requiring the player to piece together clues and analyze evidence to uncover the truth. The player must carefully examine the environment, interact with objects, and utilize their detective skills to reconstruct the events that led to the crime.
The Last House on the Right
After the events of Deep Red, you’ll rush to Sara’s location via a very short Chapter. Upon reaching her apartment, you’ll unlock The Last House on the Right. This trophy unlocks as you arrive at Sara’s apartment, signifying a significant turning point in the narrative. The player will be confronted with a new set of challenges and decisions, leading to a climactic confrontation. The game’s atmosphere shifts, becoming more intense and suspenseful as the player navigates this crucial chapter.
Chicken of Justice
This trophy is awarded for solving the puzzle involving the Chicken of Justice comic. The puzzle requires careful observation and interaction with specific objects within Sara’s apartment. Players need to find the correct symbols hidden throughout the apartment, using the comic as a guide. The player must carefully navigate the apartment, interact with objects, and decipher the clues presented in the comic to successfully solve the puzzle and unlock the trophy.
The Good Ending
To achieve the good ending, players must make a specific choice during a conversation with Sara in a particular chapter. This choice is crucial and directly impacts the narrative’s outcome. The good ending is not only about making the “right” choice but also involves the player’s overall approach to the game’s events and their interactions with characters. This ending emphasizes themes of redemption, understanding, and personal growth, leaving a lasting impression on the player.
The Bad Ending
The bad ending in Nobody Wants to Die is a stark contrast to the good ending. It represents a path where the protagonist fails to understand the true nature of the situation or make the necessary choices to achieve a positive outcome. This ending often leads to a sense of despair, highlighting the consequences of poor judgment and the potential for failure. The bad ending offers a different perspective on the story, emphasizing the importance of making the right choices and the potential for negative outcomes if those choices are not made.
Unlocking the platinum trophy in Nobody Wants to Die is a satisfying accomplishment for any player. It requires careful attention to detail, exploring every nook and cranny of the game’s world. The journey is filled with unique puzzles and memorable characters, making the experience truly engaging. With a relatively short playtime, the game is ideal for players seeking a quick yet rewarding adventure. The platinum trophy serves as a testament to your dedication to unraveling the mysteries and achieving all the game has to offer.